Written by Adriana Morales.
There are some "games" out there that really should have never been developed to begin with. One such game, if that is what you want to call it, was rejected by Apple, Inc. for very sane purposes. However, if Android users wish to take the risk of obliterating their phones, this app is currently available on Google Play.
So, what is it already, right? Basically, "Send Me To Heaven", created by "Carrot Pop", instructs users to "Throw your phones as high as you can" so that the free game can measure the altitude of said device as it is soars helplessly into the air. Obviously, the catch here is that you have to, well, catch your phone or you won't find out the score; and probably will no longer have a functional phone either.
I know that gamers can be very competitive but I highly doubt anyone will actually want to risk breaking their phone in the name of gaming. (Then again, people do a lot of crazy things you wouldn't expect them to do.) It looks like Apple, Inc. has the right idea though as they stated that the rejection came in light of the app "encouraging behavior that could result in damage to the user's device." I pretty much say, DUH!, to that comment however the real question here is: Why did Android allow this crazy game to be available on Google Play? I know that it takes much more to crack an Android screen than it does to destroy the ever-so-fragile iPhone screen, but still, where is the consideration Android?!
Guess they don't care much about their customers.
There are some "games" out there that really should have never been developed to begin with. One such game, if that is what you want to call it, was rejected by Apple, Inc. for very sane purposes. However, if Android users wish to take the risk of obliterating their phones, this app is currently available on Google Play.
So, what is it already, right? Basically, "Send Me To Heaven", created by "Carrot Pop", instructs users to "Throw your phones as high as you can" so that the free game can measure the altitude of said device as it is soars helplessly into the air. Obviously, the catch here is that you have to, well, catch your phone or you won't find out the score; and probably will no longer have a functional phone either.
I know that gamers can be very competitive but I highly doubt anyone will actually want to risk breaking their phone in the name of gaming. (Then again, people do a lot of crazy things you wouldn't expect them to do.) It looks like Apple, Inc. has the right idea though as they stated that the rejection came in light of the app "encouraging behavior that could result in damage to the user's device." I pretty much say, DUH!, to that comment however the real question here is: Why did Android allow this crazy game to be available on Google Play? I know that it takes much more to crack an Android screen than it does to destroy the ever-so-fragile iPhone screen, but still, where is the consideration Android?!
Guess they don't care much about their customers.